Wednesday, September 16, 2026

Back to Solo RPG project 

Like Pendragon, I want a lineage and stuff. On a merchant star tramp, of course, with several ports of call they consider home ports, not one 

A captain and an engineer, their family and crew  captain is 53 under 58, a 53 year old woman, married to a 72 over 54, a 54 year old man, a 54 year old engineer.

50 under 91%, 44 under 53%, both have siblings. 49 over 43%, no sibs in her crew. 46 under 68%, he has at least one sibling on the crew. 46 under 53%, more than one, 56 over 31, not more than two. 48 under 65%,, a 48 year old sister, and 51 over 26%, a 26 year old man, his half brother by his stepmother, Beatrice, who is the same age as his captain wife.

Tuesday, September 15, 2026

Future lost...

Far or near, hundreds or thousands - 54 over 43%, thousands, 1000 plus d% times 100 plus d% is 1000 + 3300 + 68 is 4368 plus 2026 is 6494 AD.

Position XYZ is 70-57, 46-49, 31-50, or 13, -3, -19, 23.2 LY from Earth/Sol.

Monday, September 14, 2026

Stuff!

I want a quick and dirty system for making in game stuff, so a volition/creator/maker, productive capital, raw materials, refined materials and manufactured products. Refined materials require dedicated production, productive capital, and raw materials in the form of ore or feedstock, which are gathered or harvested by productive capital and labor.

strips of quads

28 March 2025- Draw Map

Procedurally build a grid of points by rows and columns.

Oops!

Grid of quads

28 March 2025- Draw Map

Procedurally build a grid of quads by rows and columns.

Wander around, point and click.
Going to wander around the surface of my planet, north to South, East to West. the world wraps around and bounces at the poles...

stuff!

Oops!


Sunday, September 13, 2026

Stuff

28 March 2025- Draw Map

Procedurally build a grid of points by rows and columns.

Sitting with Mom at church this Sunday morning.

Blogger just ate a whole paragraph on me.

A grid of quads with degenerate quads becoming triangles and regular quads are triangle pairs. The triangles subdivide into corner quads and grouped around the corner vertex.