Wednesday, September 23, 2026

Push out a shape in the surface of my world polyhedron. Use a square grid of quads and degenerate quads which become triangles...

North to South and East to West, not West to East.

Saturday, September 19, 2026

Stupid...

Not sure what was stupid on Saturday, probably me.

Here's a character: 86 over 79%, a 79 year old male. Are they with family? 55 over 45%, a no. So, not family... A gathering of strays? 53 under 68%, yes he's gathered strays or been adopted into some group. Gathered, or been gathered. If within 10%, a little bit of both possibilities. 35 under 51%, been tagged and bagged. Why? Is he a patient, an inmate, in some institution ?
37 under 43%, yes, some institution. Patient or inmate, or both, within 10%: 68 under 81%, a patient, close to being an inmate or ward of the state because of the dementia or mental breakdown...
28 March 2025- Draw Map

Shape in canvas.

Oops!

61 over 60% is a 60 year old man.

Friday, September 18, 2026

Draw Forest

28 March 2025- Draw Map

Shape in canvas.

Oops!

Thursday, September 17, 2026

56 over 47%, a 47 year old man.

Is this on Earth? 61 over 43% is a no, off world. In the solar system? 58 under 91%. Inner solar system (or outer)? 50 over 32%, outer solar system. Gas giants? 68 over 26%, trans neptunian space, Pluto and the like, the Kuioer Belt, 30 to 50 AU; .54 and .51, .51*20+30 is 40.2 AU.
More stuff...

Positional walkable forest.

I have point and click functionality, can use XY cords to generate a position based PR# and fill the canvas with trees, move around by using animation frame to go to the next point clicked by the user. I get a screen/canvas XY coord from the mouse click and fill the canvas with a grid of trees based on global XY, moving the center of the canvas relative to where my peep is currently walking...

So, animation empties and fills a new canvas  every intersection, there is a function to find trees inside the canvas and draw them, then my prep oval, and a function to move the global center of the canvas., in reverse order!

  • Animation frame
  • Update global coords
  • Fill grid of trees 
  • Destination point
Rewrite a placeholder. Get screen XY of new destination clicked in the canvas and convert to global destination coords. Move canvas center and fill tree grid then draw trees and peep.