(use PRNG and then add some functionality, moving around, zooming
in on a star system, etc.)
Click on a point in the galaxy and see the XY coordinates relative to the solar system (yellow dot). Then pick another point within a hypothetical sector, drilling down until you get stars.
Click on a pixel in the worldmap and release (actually, re-release...) the random walker to wander around, raising land out of the ocean... I have it drawing green rectangles but what I need is to save the land bits to an array and wrap the 2D map to a spinning UV sphere.
This creates a lot of super earths and gas giants. I need to work on a better distribution... The XYZ position in the galaxy generates a fifteen digit seed.
I hard-coded a 3D shape, with back face culling! I have some overlap, need to fix by vday 8-P
Based one OLC's (One Lone Coder) recent episode on procedurally generating an Elite Dangerous inspired galaxy...
No, actually not very exciting... 8-P
The vertical component is not latitude, but width is lonitude here.