There’s my drabble, now I owe myself some actual coding butt-in-chair time, and a sketch because I haven’t drawn a purely artistic sketch for a while. I drew a lot of procedural triangle-based stick-figure zombies last night (base was two points in/on the body quad, then a the third point was somewhere away, then a point in the center of that triangle and and the 3rd point for the base of the next limb segment, lower arm or leg, to a point away, and again for the hand or foot, but the foot is a triangle pair or quad touching ground at two points).
I coded the bit which displays the points of a 3D grid inside of a sphere representing the world whose surface I want to mesh, a procedural spherical polyhedron whose triangle faces represent the surface of that world. I need to find only the just-subsurface points which are adjacent to outside points and display only them, and then animate meshing the world in triangles…This highlights that I had and should be working from a To Do List, so here’s the list of neglected coding projects-
Peeps! Definitely plural, walking around, now outside in their ‘chicken condo’
Procedural Flag, waving in the virtual wind. I can do waves, just modify the z coordinate!
Extrusion of 2D and 3D shapes by picking points in the canvas, such as serpentine landmass and body plans.
Procedural world-building, from stars and their worlds to meshing spherical polyhedrons
Critters! Procedural body plans and walk cycles, ecologies? 8-P (This list is getting pretty, so that’s it for now)
The peeps thing involves rethinking my peep-space, changing to their new outside enclosure and the ‘chicken condo’, as well as finally returning to my 3D peep object, the head, wings, legs and tail from that subdivided octahedron I made before. Whew!
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