I'm embarassed to admit that I just want to world-build
and here I am, back at the quick and dirty end of things,
which is bunch of boxes, essentially a schematic mapped to
a rectangular world map. What I can do is rough out the land
and sea area, simple hydrographic ratio, although this
should be a height map paired with an inventory of water.
I'm going to use an octagon, but I'm going to do it a little
differently from what you might expect; instead of eight
triangles paired up at the equator and meeting at the poles,
we have two squares side by side, forming a rectangle. Each
square is actually four triangles poking up and out of the
2d map to form the near and far poles of an octahedron. There
will be distortions of course, and I could use a cube to have
less distortion, but this is not worth the aggravation. The
rectangular map can actually be considered a bunch of quads
rather than triangles, especially after I spherify the
octahedron. The resolution can be very coarse, 8 by 4 for
example, or as fine as 520 by 260 in this case, where my canvas
is 520 by 260 pixels. Or, 26 by 13 for over three hundred 20
pixel rectangles and quads. Eight hundred 13 pixel quads, 40 by
20, is probably more reasonable, and two hundred 26 pixel quads
would mean each is ~1/2% of the surface.
Thursday, October 1, 2020
Rectangle to Octahedron, Octahedron to Sphere
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