The goal is to build a 'world object', which could be a planet,
moon or asteroid depending on size and need. I'll use a '2d' context,
so no textures or lighting, but I can get the thing to turn. I will
leave the vertices alone for that, just keep track of angles and do
the rotation on the projection. As for what I'm projecting, I'm going
to create a cube sphere by first subdividing the six faces into
forty-eight triangles and 'spherifying' the vertices so that they
all lie on the surface of a sphere. This is initally a fairly decent
spherical polyhedron and a poor man's icosahedron, even... 8-P
(Click to turn the world object)
(I'm doing something hilariously wrong, so it's time to rethink)
Friday, December 25, 2020
World Object- Whoops! 8-P
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