Monday, December 28, 2020

New Year's Eve Fireworks Animation

28 Dec 2020- New Year's Eve Fireworks!

Particle text will have to wait; I'm going to brute force a '2', a '0', a '1' and a '!', which fortunately isn't so very complicated! 8-P
(as per usual, click in the black box!)

Sunday, December 27, 2020

Octahedron to Cube/Octasphere...

26 Dec 2020 World Object Octahedron!

The goal is to build a 'world object', which could be a planet, moon or asteroid depending on size and need. I'll use a '2d' context, so no textures or lighting, but I can get the thing to turn. I will leave the vertices alone for that, just keep track of angles and do the rotation on the projection. As for what I'm projecting, I'm going to create a cube sphere by way of an octahedron. I will generate the octahedron by way of a square subdivided into four quads which in turn are subdivided and folded into a center and corner triangle. The points xyz are i,j and the absolute new york 'street' distance, so that the corners fold away behind the center to the far vertex of my octahedron, now complete with four duplicate far vertex corners. (click in the black box to turn)

Saturday, December 26, 2020

Square to Octahedron...

26 Dec 2020 World Object Octahedron!

The goal is to build a 'world object', which could be a planet, moon or asteroid depending on size and need. I'll use a '2d' context, so no textures or lighting, but I can get the thing to turn. I will leave the vertices alone for that, just keep track of angles and do the rotation on the projection. As for what I'm projecting, I'm going to create a cube sphere by way of an octahedron. I will generate the octahedron by way of a square subdivided into four quads which in turn are subdivided and folded into a center and corner triangle. The points xyz are i,j and the absolute new york 'street' distance, so that the corners fold away behind the center to the far vertex of my octahedron.
(click in the black box to turn)

Friday, December 25, 2020

World Object- Whoops! 8-P

23 Dec 2020 World Object!

The goal is to build a 'world object', which could be a planet, moon or asteroid depending on size and need. I'll use a '2d' context, so no textures or lighting, but I can get the thing to turn. I will leave the vertices alone for that, just keep track of angles and do the rotation on the projection. As for what I'm projecting, I'm going to create a cube sphere by first subdividing the six faces into forty-eight triangles and 'spherifying' the vertices so that they all lie on the surface of a sphere. This is initally a fairly decent spherical polyhedron and a poor man's icosahedron, even... 8-P (Click to turn the world object)
(I'm doing something hilariously wrong, so it's time to rethink)

Thursday, December 24, 2020

Christmas Trees!

25 Dec 2020- Merry Christmas!

I want to draw and decorate a Christmas tree with blinking lights on a string. This is the best I could do by Christmas Night... Merry Christmas!

Wednesday, December 23, 2020

World Object, Also...

23 Dec 2020 World Object!

The goal is to build a 'world object', which could be a planet, moon or asteroid depending on size and need. I'll use a '2d' context, so no textures or lighting, but I can get the thing to turn. I will leave the vertices alone for that, just keep track of angles and do the rotation on the projection. As for what I'm projecting, I'm going to create a cube sphere by first subdividing the six faces into forty-eight triangles and 'spherifying' the vertices so that they all lie on the surface of a sphere. This is initally a fairly decent spherical polyhedron and a poor man's icosahedron, even... 8-P (click near the pts to turn)

Sunday, December 20, 2020

World Object!

20 Dec 2020 World Object!

The goal is to build a 'world object', which could be a planet, moon or asteroid depending on size and need. I'll use a '2d' context, so no textures or lighting, but I can get the thing to turn. I will leave the vertices alone for that, just keep track of angles and do the rotation on the projection. As for what I'm projecting, I'm going to create a cube sphere by first subdividing the six faces into forty-eight triangles and 'spherifying' the vertices so that they all lie on the surface of a sphere. This is initally a fairly decent spherical polyhedron and a poor man's icosahedron, even... 8-P (click to turn)