Friday, December 16, 2022

Today's prompt was 'chess'.


Back on coding marching triangles!!!

Thursday, December 15, 2022

Marching Triangles! (Again...)

10 December 2022- Adding Triangle Divs!

Randomly placing an initial clickable tile div in my map... I want to set up the ajacent tiles to be 'marchable', so that we can explore and discover a random map. I can use an 'X' to mark the current tile and '?' to mark adjacent destination tiles.

Map!
Today's prompt was 'domino', singular... I had a little trouble finding a reference for that as opposed to 'dominos', but I did and I drew a decent domino which I will presently copy and paste in here!


So I need to get something coded...

Wednesday, December 14, 2022

Random Factions!

14 December 2022- Splatting out some factions!

Going at factions again, because... IDK! 8-P

Now with random land hexes

11 December 2022- Grid of Clickable Divs!

Grid of clickable blue hex divs for ocean with a few green land hexes... Click to lift land out of the sea!
(clicking in a tile flips it blue/green)

Today's prompt was 'feather'.


I modified my blue ocean hexes to randomly splat out a few green land hexes, and keep a running total of the land hexes as I click and flip the hexes green or blue. This is not my arx-plorer, but vaguely satisfying...
Then I splatted out a random list of factions. I had the loop grab some fraction of the remaining resources or power, so that the first or second faction tends to be the largest. I will have to think about how this would evolve over time.

Tuesday, December 13, 2022

Needs more work, but this is basically it

5 December 2022- Shovel!

Click on the little red shoveler dude!