Thursday, September 17, 2026

More stuff...

Positional walkable forest.

I have point and click functionality, can use XY cords to generate a position based PR# and fill the canvas with trees, move around by using animation frame to go to the next point clicked by the user. I get a screen/canvas XY coord from the mouse click and fill the canvas with a grid of trees based on global XY, moving the center of the canvas relative to where my peep is currently walking...

So, animation empties and fills a new canvas  every intersection, there is a function to find trees inside the canvas and draw them, then my prep oval, and a function to move the global center of the canvas., in reverse order!

  • Animation frame
  • Update global coords
  • Fill grid of trees 
  • Destination point
Rewrite a placeholder. Get screen XY of new destination clicked in the canvas and convert to global destination coords. Move canvas center and fill tree grid then draw trees and peep.

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