Back at the stereographic projection again. I'm
going to stuff the world div with a triangle mesh.
The world div instantiates at 520px square, but I will
change the size based on the random circumference of
my world. The center of the map is the 'north' pole,
or the sunward pole of a tidally locked world, and the
antipodes, the 'south' pole or nightside lies at the
perimeter of the world circle...
I need to have a way of keeping track of my world div
perimeter points and updating the world div. The initial
triangle fan is the same, right now, and I'm writing a
book here... This stuff needs to be in comments with my
code!!!
World circumference is 46110.3 km and world div size is 462px, 676.77 m. km^2
polygon(60.5% 64.9%, 49.4% 68.5%, 39.4% 64.5%, 30.9% 59%, 28.3% 46.5%, 31.8% 35.9%, 41.3% 30.3%, 55.8% 35.7%, 63.2% 46.1%, 50% 50%)
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