It's actually very late Friday, some, or very early, elsewhere, so good night and good morning!
Friday, February 28, 2025
Thursday, February 27, 2025
hmm
I subdivide the quads by corners, including any adjacent quad corners. I will need to make a list of top vertices amd bottom vertices...
I need to get back to the Gurps Space world mapper...
Procedurally generating an icosahedral grid of (now real) hexagons.
Wednesday, February 26, 2025
Busting up my quads...
I subdivide the quads by corners, including any adjacent quad corners. I will need to make a list of top vertices amd bottom vertices...
Tuesday, February 25, 2025
Continents, 10px, 1000 km
I can walk to a random adjacent tile and make it land or sea, blue or green, or use position to generate a seed for a not so random number and average them with adjacent heights and subdivide quads into triangle fans with vertices above or below sea level.
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