Starting over...
Input a seed, please (the default is tau, or 2 pi), or click the button for a random seed number.
The page needs a number from which to generate some pseudo-random numbers.
World Data
Starting over...
Input a seed, please (the default is tau, or 2 pi), or click the button for a random seed number.
The page needs a number from which to generate some pseudo-random numbers.
World Data
I want to make an initial triangle in the Z negative
hemisphere of my world so that I can add triangles on around
to the 'front' of my world...
I need a seed, in this case derived from milliseconds since
time began in 1970, or at least as far as Javascript is
concerned.
(I will want to add an input to get seeds from the user)
I want to make an initial triangle in the Z negative
hemisphere of my world so that I can add triangles on around
to the 'front' of my world...
I need a seed, in this case derived from milliseconds since
time began in 1970, or at least as far as Javascript is
concerned.
(I will want to add an input to get seeds from the user)
I want to make an initial triangle in the Z negative
hemisphere of my world so that I can add triangles on around
to the 'front' of my world...
I need a seed, in this case derived from milliseconds since
time began in 1970, or at least as far as Javascript is
concerned.
(I will want to add an input to get seeds from the user)
This is a utility page for typing up a list of words for the next month.
This is a utility page for typing up a list of words for the next month.
I want to make an initial triangle in the Z negative
hemisphere of my world so that I can add triangles on around
to the 'front' of my world...
I need a seed, in this case derived from milliseconds since
time began in 1970, or at least as far as Javascript is
concerned.
(I will want to add an input to get seeds from the user)
Working on revising my shetch prompt utility to show that days' prompt and the rest of the prompts in my inventory.
I'm just going to pop in the milliseconds for my PR# this time,
dongma? 8-P
Mass Inventory varies quite a bit, and so does gas based on dust...
Going to start placing planet kernels. The kernels sweep out the
accretion disk. If a kernel sweeps an empty bit, it can't accrete. If it
intersects an existing planetary orbit, then it tends to get swept up, or
maybe ejected!
PR# here
Building a polyhedral triangle mesh. My world has a diameter in
kilometers and in pixels and is made up of the triangle faces of a
polyhedron which approximate the surface of my world. Use enough edges
and triangles and it seems smooth...
I'm looking for some diameter and radius based on the size of my world...
I'm just going to pop in the milliseconds for my PR# this time,
dongma? 8-P
Mass Inventory varies quite a bit, and so does gas based on dust...
Going to start placing planet kernels. The kernels sweep out the
accretion disk. If a kernel sweeps an empty bit, it can't accrete. If it
intersects an existing planetary orbit, then it tends to get swept up, or
maybe ejected!
PR# here
I'm just going to pop in the milliseconds for my PR# this time,
dongma? 8-P
Mass Inventory varies quite a bit, and so does gas based on dust...
PR# here
Coding a random GURPS character generator...
Attribues here
Back down the stars and worlds rabbit hole...
I'm thinking about using a star system class and maybe nesting things.
Anyway, down to dust and gas, okay?
I have created a convex hull around some PR# points, and sorted the discarded border points into northern and southern hemisphere points which I will use to make landmass shapes in the north and the south...
Please input a seed or click Random!
The page needs a number from which to generate some pseudo-random numbers.
Galactic Coordinates
I have created a convex hull around some PR# points, and sorted the discarded border points into northern and southern hemisphere points which I will use to make landmass shapes in the north and the south...
Please input a seed or click Random!
The page needs a number from which to generate some pseudo-random numbers.
Galactic Coordinates