Wednesday, October 16, 2024
Tuesday, October 15, 2024
Updated Barnard's World
A tidally locked planet at Barnard's Star. Some years
ago I split the now disproven super earth into a double
planet and did some animation. Now we have a tidally locked
rockball...
The planet is smaller than Earth, is liable to be rather
like Mercury, just with twice the gravity and with some ices
which can be used for habitats. The three day year and tidal
lock doesn't mean the sun doesn't slowly rise and set as the
orbit is probably highly eccentric.
I chose to name the planet after E.E. Barnard's wife, Rhoda
nee Calvert and the capitol is Calvert on the darkside under
a constellation of mirrors at the L2 lagrange point.
Data Here
Thursday, October 10, 2024
Monday, October 7, 2024
Barnard's World
A tidally locked planet at Barnard's Star. Some years ago I split the now disproven super earth into a double planet and did some animation. Now we have a tidally locked rockball...
b- 0.37±0.05 M🜨, 0.02294±0.00033 AU 3.1533±0.0006 days, eccentricity less than 0.16
Data Here
Sunday, October 6, 2024
Peels
Random is hardcoded... still working on the orange peel world map.
(get on with it, Cleaver! You owe youself subdivided triangles
with land and sea!)
I'm going to parse out the land and sea to quad/peels instead.
The edges aren't really straight lines, but curves; we'll get to
that...
Saturday, October 5, 2024
Bits of Land
Random is hardcoded... still working on the orange peel world map.
(get on with it, Cleaver! You owe youself subdivided triangles
with land and sea!)
I'm going to parse out the land and sea to triamgles.
Friday, October 4, 2024
Subdivide
Random is hardcoded... still working on the orange peel world map.
(get on with it, Cleaver! You owe youself subdivided triangles
with land and sea!)
I'm going to parse out the land and sea to triamgles.
Thursday, October 3, 2024
Argh!
Random is hardcoded... still working on the orange peel world map.
(get on with it, Cleaver! You owe youself subdivided triangles
with land and sea!)
Tuesday, October 1, 2024
Triangles
Random is hardcoded... still working on the orange peel world map.
(get on with it, Cleaver! You owe youself subdivided triangles
with land and sea!)
Jules leCroix was the big bad warrior poet in my other big damn space opera and he watched Heibei and Hannah meeting and being skittish awkward teenagers. He thought to himself, "welcome to the dance."
Monday, September 30, 2024
Shaping
Random is hardcoded... still working on the orange peel world map.
(get on with it, Cleaver! You owe youself subdivided triangles
with land and sea!)
Sunday, September 29, 2024
Saturday, September 28, 2024
Friday, September 27, 2024
Wednesday, September 25, 2024
Orange Peel World Map
The coordinates generates a seed for an intitial PR#.
Persistent- I will need local storage. (I will get there!)
Interactive- The user will pick a point in canvas and the
coordinates are the seed, or generate my initial seed and pseudo
random number.
Last night I did the quick and dirty, top down with a set of
global statistics, basically the size, mass hyrdographic ratio...
Now to parse out my landmasses and seas!
(Pick a point!!!!)
name here
Landmass
Tuesday, September 24, 2024
Monday, September 23, 2024
Resize
The coordinates generates a seed for an intitial PR#.
Persistent- I will need local storage. (I will get there!)
Interactive- The user will pick a point in canvas and the
coordinates are the seed, or generate my initial seed and pseudo
random number.
Last night I did the quick and dirty, top down with a set of
global statistics, basically the size, mass hyrdographic ratio...
Now to parse out my landmasses and seas!
(Pick a point!!!!)
name here
Landmass
Thursday, September 19, 2024
Now to drill down into individual oceans and continents
The coordinates generates a seed for an intitial PR#.
Persistent- I will need local storage. (I will get there!)
Interactive- The user will pick a point in canvas and the
coordinates are the seed, or generate my initial seed and pseudo
random number.
Last night I did the quick and dirty, top down with a set of
global statistics, basically the size, mass hyrdographic ratio...
Now to parse out my landmasses and seas!
(Pick a point!!!!)
name here
Landmass
Keep it simple, silly! Just take the HR% and start finding land and sea bits. Begin with total land and total sea, then randomly roll against HR% to see if we're looking at the one or the other and randomly get some fraction of land or sea, remove from running totals, recalculate HR%, do it again while there's land or sea to be distributed.
Wednesday, September 18, 2024
Worldbuilding!
The coordinates generates a seed for an intitial PR#.
Persistent- I will need local storage. (I will get there!)
Interactive- The user will pick a point in canvas and the coordinates
are the seed, or generate my initial seed and pseudo random number.
Tonight I just want to do the quick and dirty, bottom up but within a
set of global statistics, basically the size, mass hyrdographic ratio...
(Pick a point!!!!)
name here
Landmass