This is what the rectangle to octahedron to sphere looks
like... finally! 8-P
I need to do the world-building bit, now. As per usual. I'm
using a random circumference from 30 to 50 thousand km. I've
had the user input something before, but now I just want to get
on with random generation; I can always revise my code later.
Two ways I can do this are to have a quick random walk or make
some Worley Noise. I can create a grid of quads here and randomly
select a starting point and start looking for adjacent quads which
aren't land and changing them to land. Or do the WN thing by
randomly distribute feature points and see which are nearest to a
given feature point but far enough to be above water.
Monday, October 12, 2020
Octa-Sphere
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