The page draws a simple 2D asteroid to begin with and adds on. This
is a pixel approach, where the page checks if the grid point is
close enough to the center and draws a gray pixel for my asteroid
if it is.
The next step is to mine the asteroid, refining for metals and
volatiles and placing the slag outside, around the habitat for
armor and radiation shielding.
Actually, the first step is to show up with a ship full of
belters, like a wagon full of dwarves in dwarf fortress. Pick a
point outside of the asteroid for the ship, which is a pressure
vessel for habitat, engines, propellant tanks and storage. We can
'ground' the ship on the ateroid by having it move towards the
asteroid. If ship bits generate where there is already rock bits,
replace the rock and place it around the border of the ship. The
page accumulates the number of rock bits being moving and places
them after all the ship is created. Or, the page can generate the
ship along a line from the point to the border of the asteroid...
Sunday, January 17, 2021
Working on a less 'round' pixel Asteroid
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