On a side note, my oval-shaped world polygon/ world peach polyhedron is more or less a variation on my square-to-octahedron. In fact, I can turn the faces of any platonic solid (or the polygons of any other polyhedron) into triangle fans with subdivision, but this is what I’m working on/obsessing over right now and it maps fairly easily from 2D to 3D. Latitude is always based on the height of a point inside my world polygon and longitude varies based on height and width; a world rectangle would be better for this, but I hate using that if I can avoid it, because of the polar distortion.
A nice triangle to tetrahedron subdivided to 24-sider is the simplest way of doing all of this (tetra to poor vinnies 24-sided icosahedron equivalent), with the four triangle faces subdivided six ways into a triangle fan.
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