Making a modified UV Sphere... These will be rows of triangle strips
built out of quads subdivided into triangle pairs, where the polar quads
naturally collapse the top or bottom quad out of existance as the base is
zero width.
I need to start with a qquad and go on from there.
Input a seed, please (the default is tau, or 2 pi), or click the button for a random seed number.
brown, polygon(66.47px 66.47px, 66.47px 66.47px, 76.43213879896359px 66.47px, 71.4510693994818px 75.09746527592907px)
Random seed is 0.3639211421732398
The world is 41765.1 km across, diamtere: 13294, surface area: 555.23 m. km^2, HR%: 71%, 394.4 m. km^2 ocean and 160.83 m. km^2 land.
58.13 m. km^2 target land area
132px by 132px
polygon(80px 28px, 29.861100509552784px 0px, 76.9027482248226px 28px)
Land area: 0 m.km^2, 0% of total surface area
Lat: 9, Lon: 36, circ by lat: 173 px
13294
160.83
Seed: 1744873629272 ms since first internet millisecond! 8-P
This gives me a repeatable version of JS' random # 0.8786571368257228
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