Making a modified UV Sphere... These will be rows of triangle strips
built out of quads subdivided into triangle pairs, where the polar quads
naturally collapse the top or bottom quad out of existance as the base is
zero width.
I need to start with a qquad and go on from there.
Input a seed, please (the default is tau, or 2 pi), or click the button for a random seed number.
yellow, polygon(188.94px 188.94px, 188.94px 188.94px, 203.8769019165698px 163.0685269728281px, 218.81380383313964px 188.93999999999997px)
Random seed is 0.6209019649128322
The world is 39571.9 km across, diamter: 12596, surface area: 498.45 m. km^2, HR%: 58.4%, 291.19 m. km^2 ocean and 207.26 m. km^2 land.
131.41 m. km^2 target land area
377px by 377px
polygon(65px 14px, 27.710590998579228px 0px, 103.8763057497217px 14px)
Land area: 0 m.km^2, 0% of total surface area
Lat: 4, Lon: 51, circ by lat: 79 px
12596
207.26
Seed: 1744794811969 ms since first internet millisecond! 8-P
This gives me a repeatable version of JS' random # 0.7849822153735886
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