Making a modified UV Sphere... These will be rows of triangle strips
built out of quads subdivided into triangle pairs, where the polar quads
naturally collapse the top or bottom quad out of existance as the base is
zero width.
I need to start with a qquad and go on from there.
Input a seed, please (the default is tau, or 2 pi), or click the button for a random seed number.
yellow, polygon(185.02499999999998px 185.02499999999998px, 185.02499999999998px 185.02499999999998px, 199.95850146064168px 159.15941673526447px, 214.89200292128342px 185.02499999999995px)
Random seed is 0.5771526866726617
The world is 38753.8 km across, diamter: 12335, surface area: 478.05 m. km^2, HR%: 57.6%, 275.67 m. km^2 ocean and 202.38 m. km^2 land.
99.21 m. km^2 target land area
370px by 370px
polygon(58px 12px, 22.193263219607246px 0px, 92.47982868444727px 12px)
Land area: 0 m.km^2, 0% of total surface area
Lat: 24, Lon: 47, circ by lat: 365 px
12335
202.38
Seed: 1744874669312 ms since first internet millisecond! 8-P
This gives me a repeatable version of JS' random # 0.8466843184424988
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