Saturday, October 31, 2020

Creeping Around!

31 October 2020- Creeping Around!

Click twice in the green box. It seeks the meats...

It's alive?

30 October 2020- Creeper!

I turned my line segments into quads (actually, triangle pairs) which sometimes overlap. I need to fix that and then I need to move the second and last point in each quad, first closer together, then start working back from the end and making my creeper thicker until we get to the first part.

Thursday, October 29, 2020

Creeper, creeping after food?

29 October 2020- Creeper!

Click in the window and draw a creeper vine, seeking food. The line width grows over time; it's very clunky, I need to make polygons...

Tuesday, October 27, 2020

Flaming, Dancing Skulls!

19 October 2020 Dancing Skulls

Click in the window to set a skull dancing with blue flames!

Sunday, October 25, 2020

Making Worlds!

25 October 2020- Double Sided Square to Octasphere

First, make a rectangular grid of quads, two squares side by side which morph into two hemispheres of the planet. Then fill the grid with land and sea; for now we have land, we can fill with sea and find quads which are close enough to sea to be arable land.



Wednesday, October 21, 2020

Triangle Mesh!

Turned a grid of quads into triangles. I need to figue out how to do a random walk in my mesh.

Double Sided Square To Octasphere!

20 October 2020 Circles

Back to the rectangle, or double-sided square to octa-sphere. For now, I'm just going with a rectangular grid. You can imagine two squares back to back, which you can blow up into the octa- sphere which I can't seem to shut up about... This is basically two hemispheres side by side; see the 'octasphere' for what it's going to look like. Probably the north and south hemispheres, but you can think of them as the east and west with the poles at the top and bottom of the map. Arable land is land quads bordering sea quads, so, yeah, needs work! 8-P

Monday, October 19, 2020

Campground Creeper Horror!

18 October 2020 Campground Creeper Horror!

This is a 'room' for 2 to 6 players. The PCs are camping in a park campground, you know the drill- tents and campfires; beer, hotdogs, smores and ghost stories! I'm going to 'roll some dice' here with my webpage, then pick points where you want the three firepits, more or less, javascript will move it around as it needs to. Then click on two nearby points to place cars.

Dancing Skulls!

19 October 2020 Dancing Skulls

I asked Jim for a Halloween idea and he said skulls, which suggested 'Dancing Skulls' to me! 8-P I can make a skull with circles and polygons when I click in my canvas window.

Wednesday, October 14, 2020

Map Filling!

14 October 2020

Fill up a simple map grid by clicking. The corners fold over to make the eight triangle faces of an octa-sphere.

Monday, October 12, 2020

Octa-Sphere

12 October 2020 Octa-Sphere

This is what the rectangle to octahedron to sphere looks like... finally! 8-P
I need to do the world-building bit, now. As per usual. I'm using a random circumference from 30 to 50 thousand km. I've had the user input something before, but now I just want to get on with random generation; I can always revise my code later. Two ways I can do this are to have a quick random walk or make some Worley Noise. I can create a grid of quads here and randomly select a starting point and start looking for adjacent quads which aren't land and changing them to land. Or do the WN thing by randomly distribute feature points and see which are nearest to a given feature point but far enough to be above water.

Sunday, October 11, 2020

Modifying some quads to make Hemispheres

11 October 2020 Subdividing Octa-Sphere

Modified grid of quads. The edges of the hemispheres are at the equator.

Saturday, October 10, 2020

Pixels in Circles!

Pixels in Circles

Click on a point inside of the blue circles to place a bit of landmass. I need to make some worley noise next, using the points you pick as feature points. The pixels would then represent a bit of world and we can spin the world moving the feature points and looking to see if a particular pixel is far enough from the nearest feature point to be land...

Tuesday, October 6, 2020

Stupid Simple Rectangular Worldmap

Stupid Simple Rectangular Worldmap

I'm embarassed to admit that I just want to world-build and here I am, back at the quick and dirty end of things, which is bunch of boxes, essentially a schematic mapped to a rectangular world map. What I can do is rough out the land and sea area, simple hydrographic ratio, although this should be a height map paired with an inventory of water. I'm going to use an octagon, but I'm going to do it a little differently from what you might expect; instead of eight triangles paired up at the equator and meeting at the poles, we have two squares side by side, forming a rectangle. Each square is actually four triangles poking up and out of the 2d map to form the near and far poles of an octahedron. There will be distortions of course, and I could use a cube to have less distortion, but this is not worth the aggravation. The rectangular map can actually be considered a bunch of quads rather than triangles, especially after I spherify the octahedron. The resolution can be very coarse, 8 by 4 for example, or as fine as 520 by 260 in this case, where my canvas is 520 by 260 pixels. Quads five pixels across would be 104 by 52 for 5408 total quads each a little less than 0.02% of the surface.

Thursday, October 1, 2020

World Cube!

World Cube!

Or, I do a world cube instead... spherify the cube for a proper globe. I've put off the work to make something like that in the past, but it is the best alternative to a UV sphere (Yeah, I'm waffling again, I said that about the rectangle to octahedron to sphere yesterday. I should do both? 8-).

Rectangle to Octahedron, Octahedron to Sphere

Stupid Simple Rectangular Worldmap

I'm embarassed to admit that I just want to world-build and here I am, back at the quick and dirty end of things, which is bunch of boxes, essentially a schematic mapped to a rectangular world map. What I can do is rough out the land and sea area, simple hydrographic ratio, although this should be a height map paired with an inventory of water.
I'm going to use an octagon, but I'm going to do it a little differently from what you might expect; instead of eight triangles paired up at the equator and meeting at the poles, we have two squares side by side, forming a rectangle. Each square is actually four triangles poking up and out of the 2d map to form the near and far poles of an octahedron. There will be distortions of course, and I could use a cube to have less distortion, but this is not worth the aggravation. The rectangular map can actually be considered a bunch of quads rather than triangles, especially after I spherify the octahedron. The resolution can be very coarse, 8 by 4 for example, or as fine as 520 by 260 in this case, where my canvas is 520 by 260 pixels. Or, 26 by 13 for over three hundred 20 pixel rectangles and quads. Eight hundred 13 pixel quads, 40 by 20, is probably more reasonable, and two hundred 26 pixel quads would mean each is ~1/2% of the surface.