I have a Worley noise map with brown for elevatedconst terrain. The Worley noise gives me a basic height map so I can do rain shadow in a moisture map, but 1st I needed to improve my height map by placing duplicate Worley noise pts to the left and right of my POWM so I get some wrap around. I also made the number of WN pts variable, from 25 to 75, and I should try to cluster my WN pts...
No comments:
Post a Comment