I'm suffering the usual post-con depression, I guess, because I'm feeling just a little blah this morning.
I ran Microscope on Friday night for myself and two other players, and while we may not have run it correctly, we did have fun with a vaguely Traveller-esque future history.
I had a good breakfast at the 896 Diner across the street from HoJo's, then I went and gave blood on Saturday morning. I didn't do much in the early afternoon, but I did look at a hard SF board-game Jon Nicholas had brought with him while he was playing in John Corradin's Legendary Heroes game, a mish-mash of Xena, Friar Tuck and others; they were facing of with some Star Wars storm troopers when I looked in on it all. Then I was tired and took a nap.
For the late afternoon block I played in Neal's Dresden Files Game, Acts of Evil. It was pretty intense. A wizard had gotten away with using black magic and was trying to get rid of his magic to save himself. It actually worked, but it wouldn't have if the players hadn't started acting unilaterally... one of the few occasions where group discord and confusion worked in favor of the plot!
No Styx this year. I got a pizza and beer and was down in the common rooms for a while but went to bed early. I would have come back down, but the room key got changed, I tried to get it reset, no-joy, and had to be let back into my room. So I had a few more beers and called it a night w/o doing the singalong 8-(
I got checked out, went and got some stuff from the Walgreens down the road and came back for my Black Lagoon Game (http://en.wikipedia.org/wiki/Black_Lagoon), Roanapur Midnight Special. That went fairly well with two signed up players, our Benny and Dutch, the boss, plus two more (swept up and press-ganged 8-) to play our Revy and Rock, so that I had all four main Characters.
The crew got pulled into a job through an old friend, survived an ambush by men working for Ling, a competitor of Black Lagoon Company, and got hired to rescue the client's daughter. The Client insisted on being part of the action and was needed to infiltrate anyway, with our heroes using one surviving ambush-er to help them. Rock, the Japanese salary-man, pretended to be one of the dead ambush-ers and the Client and his future son-in-law were loosely tied up for show (armed).
The subterfuge went well, until Ling, talked about 'paying off' the son-in-law. Dutch and Revy were in the back of the van for the infiltration and separated by a partition form the client and son-in-law, and couldn't intervene in the struggle and gunshot which everybody could hear coming from the middle of the van. Then things got quiet in the van while things got messy outside.
Predictably, Two-Gun Revy cleared the bad-guys and capped Ling. Dutch was not very happy about this, and had gotten shot in the battle, but things all shook out in the end. The Client had knifed his traitorous not-future-son-in-law and upped the pay for rescuing his daughter, who had been sold and would be exchanged off-shore. So we ended up with a marine battle, or actually a distraction while Revy and Rock scuba-ed over to Ling's boat, killed most of the crew and got the girl.
Fun for me, and fun for the players to play pirates, lighter shades of gray in a pretty dark world like the city of Roanapur.