Wednesday, June 15, 2022

Today's word was 'surfing'.


I'm working on the new triangle fan off of the initial triangle fan.

I have been mulling over an interstellar colony game using a poker deck (a tarot deck might be a great way to go!). Jokers are wild, clubs are engineering and construction, spades are combat, diamonds are knowledge and science and hearts are colonists.

Draw a hand of five cards and those are your strong suits. Discard a card and draw a new one until you have a colony you are ready to launch at the stars… The game then proceeds in three phases, launch, cruise and arrival. You draw cards to generate events, some sort of challenge or crisis, and resolve each based on your colony efforts’ assets, recording hits with tokens. If at any point your assets are reduced to zero, your colony effort fails and everybody dies! 8-P

Clubs are engineering challenges, engine failures, collisions, spades are in-fighting or external conflict, diamonds are discoveries, science both good and bad, hearts are social. I need to draw up lists of suggestions to the colony story you’re writing.

The final phase, arrival doesn’t mean your colony has succeeded; no, now the fun really begins! What’s the target system actually like? What challenges and possibilities await?



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