Figure out the vertices of the quads. Find the quads with any vertices within the world radius and draw those as pixels within my canvas with rectangles one pixel wide and tall. These are placeholders in my canvas. Each quad has four vertices with x and y coordinates within or on the radius and some z coordinate at zero or some distance above or below zero.
Sunday, April 19, 2026
Something weird, something wonderful.
Who are the PCs and what are they doing?
When and where does everything happen?
How and why did the PCs get in trouble?
Saturday, April 18, 2026
Pixels! Draw all the quads with any vertices within the radius of the world map. Any quad vertex outside the radius needs to be normalized to the radius, with a z coordinate of zero. All vertices within the radius get moved above or below a z coordinate of zero. I need to draw two hemispheres, one above and one below..