Friday, March 22, 2024

I'm going to write a stupid little battle program for some zombies and survivors.

The zombie rating only goes down, and is basically their attack. When it goes to zero, the zombie is down for good.

Survivor rating is attack and scavenging. If the zombie wins an attack roll, there's a chance the survivor may get bit...

I have the fight button reset the zombie or survivor as they go negative and the zombies get a lower rating, while the survivors are contextually selected for a higher score; they aren't 'survivors' until they survive... I want to add a retreat button to disengage, give survivors opportunities to fort up, rest, heal, scavenge, etc.

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