Tuesday, April 21, 2020

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Pointy Oval World Map, again...

I have a Worley noise map with brown for elevatedconst terrain. The Worley noise gives me a basic height map so I can do rain shadow in a moisture map, but 1st I needed to improve my height map by placing duplicate Worley noise pts to the left and right of my POWM so I get some wrap around. I also made the number of WN pts variable, from 25 to 75, and I should try to cluster my WN pts...


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